github.com/godotengine/godot ↗
Godot Engine – Multi-platform 2D and 3D game engine
Open this visualization on its own page →
Contributors
1970
Lines of Code
217,156
From
2013-04-10
To
2022-05-06
About godotengine/godot
Godot Engine is a comprehensive, open-source game engine for developing 2D and 3D games across multiple platforms. Built in C++, it offers a unified development environment where creators can design and build games using a single interface, then export their work to desktop platforms like Linux, macOS, and Windows, as well as mobile platforms including Android and iOS, web-based platforms, and game consoles. The engine includes a complete suite of development tools designed to streamline game creation so developers can focus on their projects rather than building infrastructure from scratch.
Released under the permissive MIT license, Godot is completely free with no royalties or licensing fees attached. The project has been community-driven since its open-source release in February 2014, originally developed as an in-house engine by Juan Linietsky and Ariel Manzur who had used it to publish multiple commercial titles. Development is now supported by the Godot Foundation, a not-for-profit organization, and guided by an active global community of contributors and users.
The project provides extensive resources including official documentation, demo projects, class references accessible from within the editor, and community-contributed learning materials. Developers can download pre-built binaries from the official website or compile from source following the provided documentation. The community collaborates through dedicated channels including a contributors chat, issue tracking, and documentation repositories, with comprehensive contribution guidelines available for those wanting to help develop the engine itself.