chiplet/nes ↗
Created Dec 23, 2020 · View the chiplet/nes repository page
NES emulator written in Rust for programming practice.
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Contributors
1
Lines of Code
24
From
Dec 21, 2020
To
Dec 22, 2020
About chiplet/nes
This is a Nintendo Entertainment System emulator written in Rust, created primarily as a learning exercise for the developer to practice advanced features of the language. The project aims to be substantial enough to explore Rust's module system and code organization patterns in larger applications.
The emulator implements NES functionality and includes a test suite that loads test programs from hex dumps into simulated CPU memory, executes them, and verifies the resulting system state. The project uses Rust's standard cargo build system and can be compiled in debug or optimized release modes.
The author explicitly states this is not intended to be the most accurate, highest performance, or most stable NES emulator available. Instead, it prioritizes being a practical playground for learning Rust language features through real implementation of a non-trivial system.